发明名称 PARTITIONED ARTIFICIAL INTELLIGENCE FOR NETWORKED GAMES
摘要 Partitioned artificial intelligence (AI) for networked gaming. An exemplary system splits the AI into a computationally lightweight server-side component and a computationally intensive client-side component to harness the aggregate computational power of numerous gaming clients. Aggregating resources of many, even thousands of client machines enhances game realism in a manner that would be prohibitively expensive on the central server. The system is tolerant of latency between server and clients. Deterministic and stateless client-side components enable rapid handoff, preemptive migration, and replication of the client-side AI to address problems of client failure and game exploitation. The partitioned AI can support tactical gaming navigation, a challenging task to offload because of sensitivity to latency. The tactical navigation AI calculates influence fields partitioned into server-side and client-side components by means of a Taylor-series approximation.
申请公布号 US2012142430(A1) 申请公布日期 2012.06.07
申请号 US201213372305 申请日期 2012.02.13
申请人 DOUCEUR JOHN R.;CALLIGARO MICHAEL P.;WOOD RANDALL C.;LORCH JACOB R.;MICROSOFT CORPORATION 发明人 DOUCEUR JOHN R.;CALLIGARO MICHAEL P.;WOOD RANDALL C.;LORCH JACOB R.
分类号 A63F9/24 主分类号 A63F9/24
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