发明名称 PACHINKO GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To make it difficult to execute a performance and to suppress stimulation given to a player when the player is not concentrated on a game. <P>SOLUTION: A first performance part 301 executes a symbol performance and an accompanying performance accompanying the symbol performance. A detection part 303 detects the biological information of a player during a game, and a determination part 304 determines an attention degree indicating whether the player is paying attention to the game by using the biological information of the player detected by the detection part 303. A performance execution part 305 lowers the selection ratio of the accompanying performance executed by the first performance part 301 on the basis of the attention degree determined by the determination part 304, and selects and executes a performance. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012105834(A) 申请公布日期 2012.06.07
申请号 JP20100257338 申请日期 2010.11.17
申请人 KYORAKU SANGYO KK 发明人 NOGUCHI TOYOHIRO
分类号 A63F7/02 主分类号 A63F7/02
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