摘要 |
<P>PROBLEM TO BE SOLVED: To make it difficult to execute a performance and to suppress stimulation given to a player when the player is not concentrated on a game. <P>SOLUTION: A first performance part 301 executes a symbol performance and an accompanying performance accompanying the symbol performance. A detection part 303 detects the biological information of a player during a game, and a determination part 304 determines an attention degree indicating whether the player is paying attention to the game by using the biological information of the player detected by the detection part 303. A performance execution part 305 lowers the selection ratio of the accompanying performance executed by the first performance part 301 on the basis of the attention degree determined by the determination part 304, and selects and executes a performance. <P>COPYRIGHT: (C)2012,JPO&INPIT |