发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine wherein an effective line and a line that is not the effective line are not easily recognized. <P>SOLUTION: A display area setting means of a Pachinko-slot machine 1 visibly exposes continuously lined three symbols of respective display lines as an upper stage, an intermediate stage, and a lower stage, and prescribes the effective line that is a line connecting the intermediate lines where the respective display lines are exposed, for deciding a combination of the symbols, and an ineffective line not used for winning decision. Arrangement of the symbols of the respective display lines is set such that specific symbols are displayed along the ineffective line when the combination of the symbols corresponding to a special internal winning combination is displayed along the effective line. The special internal winning combination is prescribed such that the combination of a plurality of different symbols of the ineffective line where specific symbols are displayed copes. A notification means notifies the specific symbols and all the ineffective lines having possibility that the specific symbols are lined if the combination of the symbols corresponding to the special internal winning combination is stopped and displayed along the effective line when the special internal winning combination is determined. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012106125(A) 申请公布日期 2012.06.07
申请号 JP20120055823 申请日期 2012.03.13
申请人 UNIVERSAL ENTERTAINMENT CORP 发明人 KIKUCHI YUSUKE;SAITO SHUJI;SUZUKI TAKAHIRO;HAMADA KENICHIRO;CHIBA SHINICHI
分类号 A63F5/04 主分类号 A63F5/04
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