摘要 |
<P>PROBLEM TO BE SOLVED: To provide an inexpensive portable game machine that allows a player to enjoy postrecording rich in reality. <P>SOLUTION: The portable game machine is provided in which voice produced by a participant instead of a speaker A<SB POS="POST">k</SB>(k is 1-n) selected and designated among speakers A<SB POS="POST">1</SB>, A<SB POS="POST">2</SB>, ..., A<SB POS="POST">n</SB>(n is an integer of 3 or more) in products with voices of the speakers A<SB POS="POST">1</SB>, A<SB POS="POST">2</SB>, ..., A<SB POS="POST">n</SB>. The portable game machine includes a first storage part, a second storage part, a recording part, a playing-back part, and a control part. The first storage part stores synthetic information in which voices of a plurality of speakers who are the rest other than the selected and designated speakers are synthesized. The control part includes a means that causes the synthetic information in which the voices of the plurality of speakers who are the rest other than the selected and designated speakers are synthesized to be read from the first storage part and causes the playing-back part to play back the read synthetic information and that causes the recording part to acquire voices of participants spoken instead of the selected and designated speakers and causes the second storage part to store the acquired voices upon the recording and playing-back. <P>COPYRIGHT: (C)2012,JPO&INPIT |