发明名称 Indexed access to texture buffer objects using a graphics library
摘要 A method for generating a texture buffer object configured for storing and manipulating texture data for graphics processing operations includes the steps of creating a buffer object configured to store the texture data, binding the buffer object to a texture buffer object, binding the texture buffer object to one of a plurality of texture targets included within a texture image unit, and binding a shader program to a processing unit within a graphics rendering pipeline. One advantage of the disclosed method is that, once a texture buffer object is bound as the target of a texture image unit, shader programs may read and/or write to the buffer object referenced by the texture buffer object, without having to rebind that texture buffer object.
申请公布号 US8189009(B1) 申请公布日期 2012.05.29
申请号 US20060609859 申请日期 2006.12.12
申请人 BROWN PATRICK R.;BOLZ JEFFREY A.;NVIDIA CORPORATION 发明人 BROWN PATRICK R.;BOLZ JEFFREY A.
分类号 G09G5/00;G06T15/50;G06T15/60 主分类号 G09G5/00
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