发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To prevent a performance content from being unnatural without increasing a processing load when executing a continuous notice performance, in a game machine having a plurality of variable display devices. <P>SOLUTION: The game machine comprises: a performance execution means which executes a continuous performance in the variable display of first identification information which is executed a plurality of times before the variable display of the first identification information being an object to be determined on the basis of determination by a determination means is executed on condition that a game state is not an advantageous game state; and a performance interruption means which interrupts the continuous performance when a prescribed transition condition is established on the basis of the fact that a display result in a second variable display part becomes a specified display result during the continuous performance. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012096108(A) 申请公布日期 2012.05.24
申请号 JP20120037356 申请日期 2012.02.23
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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