Detecting lag switch cheating in a gaming network is disclosed. Data packets are received from a client. The data packets have tracking data including at least one of a sequence number and a time stamp. The tracking data is monitored to determine that a cheat-detection event has occurred.
申请公布号
WO2012060900(A1)
申请公布日期
2012.05.10
申请号
WO2011US35587
申请日期
2011.05.06
申请人
SONY COMPUTER ENTERTAINMENT AMERICA LLC;TANDON, VINOD;DEVORE, JAKE