摘要 |
<P>PROBLEM TO BE SOLVED: To provide a game machine capable of performing a presentation based on a player's free will. <P>SOLUTION: The game machine (1) comprises a sub-control circuit (72), and program ROM (83) for storing "a battle (loss) 1G" relating to the presentation performed in order from the presentation A to the presentation C, "a battle (win) 1G" relating to the presentations performed in the order from the presentation A to the presentation B, bonus determination presentation data relating to the presentation for providing notification of the presence of a carry-over winning combination and start command waiting presentation data. The sub-control circuit (72) determines the bonus determination presentation data in such a manner that performance of an input operation serves as a trigger when the presentation to be monitored is the presentation C, and determines the start command waiting presentation data in such a manner that the performance of the input operation serves as the trigger when the presentation to be monitored is not the presentation C. <P>COPYRIGHT: (C)2012,JPO&INPIT |