摘要 |
A system and method for producing video replay output of a gameplay sequence are disclosed. The gameplay sequence occurs during execution of a video game, and is recorded during gameplay to yield a recording that is of relatively lower quality relative to an ultimate output. A tag may be associated with an event occurring during the gameplay sequence. Using the tag, the method further includes receiving a user selection of the gameplay sequence. The method further includes, subsequent to gameplay, producing a viewable representation of relatively higher quality of the gameplay sequence via processing of the relatively lower quality recording, and may further include outputting the viewable representation as a standard-format video file.
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