摘要 |
<P>PROBLEM TO BE SOLVED: To provide a game machine for executing an exciting game in the game machine for giving a high priority to execution of a second variable display game in occurrence of start storage of the second variable display game during execution of a notice performance over a plurality of times of first variable display games. <P>SOLUTION: There are included a notice frequency changing means of changing the number of times of a variable display game for executing the notice performance, based on storage of a second start storage during the execution of the notice performance determined by a notice performance determining means. Then, the notice frequency changing means changes the number of times of variable display games for executing the notice performance when the second start storage stored during execution of the notice performance does not generate any special game states. <P>COPYRIGHT: (C)2012,JPO&INPIT |