发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a Pachinko game machine 1 which can prevent an excessive load from being applied on a stepping motor 155 when stopping the stepping motor 155 for driving a movable gimmick 5. <P>SOLUTION: The Pachinko game machine 1 includes: a driving circuit 154 which transmits an excitation pulse signal to the stepping motor 155 to drive the stepping motor 155; and a CPU 151 which monitors the excitation pulse signal, to determine whether the stepping motor 155 is in an excited state, while detecting that the movable gimmick reaches a prescribed stop position. In the Pachinko game machine 1, the CPU 151 stops transmission of the excitation pulse signal to the stepping motor 155 by the driving circuit 154 only when the CPU 151 detects that the movable gimmick 5 reaches the prescribed stop position and also determines that the stepping motor 155 is not in the excited state. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012065715(A) 申请公布日期 2012.04.05
申请号 JP20100210995 申请日期 2010.09.21
申请人 KYORAKU SANGYO KK 发明人 NOGUCHI TOYOHIRO
分类号 A63F7/02;H02P8/24 主分类号 A63F7/02
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