发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine in which performance easy for a player to comprehend can be carried out. <P>SOLUTION: In accordance with the display result after re-lottery, a pattern of bubbles or a pattern of a school of fish, used when determining a ready-to-win state during the re-lottery, is made to appear. Thus, it can be suggested to the player that the display result after the re-lottery becomes advantageous for the player. Thereby, a number of performance patterns for variable display on an LCD 3 can be prepared and the performance easy for the player to comprehend can be provided. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012055706(A) 申请公布日期 2012.03.22
申请号 JP20110250460 申请日期 2011.11.16
申请人 SANYO PRODUCT CO LTD 发明人 ISHIZUKA KEITA
分类号 A63F7/02 主分类号 A63F7/02
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