发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine capable of retaining a player's motivation of continuing a game for a long period of time when achieving a ceiling function; and to provide program and an information storage medium. <P>SOLUTION: In a game where a replay probability is set to a probability P1, this game machine performs a control to decrementingly update the number of games, and when a count value C1 reaches a prescribed threshold Cth1, varies the replay probability to a probability P2. When a player wins RBB1 or RBB2 in a normal state C, an update of a count value is suspended, however, when the player wins CBB, on condition that the count value does not reach the threshold value Cth1, the update of the count value C1 is continued until a CBB state C that shifts with winning CBB is finished, and on condition that the count value C1 does not reach the threshold value Cth1, the update of the count value C1 is continued until the player gets RBB1 or RBB2 in a game after finishing the CBB state C. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012050865(A) 申请公布日期 2012.03.15
申请号 JP20110246250 申请日期 2011.11.10
申请人 OLYMPIA:KK 发明人 NUMATA AKIHITO
分类号 A63F5/04 主分类号 A63F5/04
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