摘要 |
<P>PROBLEM TO BE SOLVED: To swiftly respond to the change of an acoustic environment according to the progress of a game. <P>SOLUTION: The video game processing apparatus 100 includes: an acoustic management table 12a for managing listening sounds in a virtual space as acoustic information to be output; a virtual object management table 12c for managing virtual object information; and a shielding rate calculating object information storage part 12c for storing shielding rate calculating object information, information related to a shielding rate calculating object with a set content of influence on a shielding rate set in a virtual object in advance. The video game processing apparatus 100 determines whether an acoustic transmitting region is formed or not, specifies the shielding rate calculating object corresponding to the acoustic transmitting region, calculates the shielding rate after the change of the shape of the virtual object according to the specified shielding rate calculating object, updates the virtual object information, and updates the acoustic information using the updated virtual object information. <P>COPYRIGHT: (C)2012,JPO&INPIT |