摘要 |
A watermarking system uses two distinct bit patterns to identify three distinct bits, a logic 0 bit, a logic 1 bit, and a marker bit that demarcates message block boundaries. A correct orientation is determining by rotating the input image by 90 degrees and determining which orientation renders the greatest number of valid bits. Bit mapping is used from block to block to predefine a shifting starting position for a watermark message within consecutive message blocks.
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