发明名称 GAME APPARATUS, METHOD FOR CONTROLLING GAME APPARATUS, AND PROGRAM
摘要 <P>PROBLEM TO BE SOLVED: To enable a player to easily grasp whether a game tends to finish in the middle while suppressing the influence on playing the game in the game where the player performs the game operation to the tune of a music. <P>SOLUTION: A game apparatus (10) executes the game where the player performs the game operation to the tune of the music. A remaining frequency information acquiring part (55) acquires the information related to the remaining frequency of the game operation which the player can execute by the time when the game finishes in the middle based on the game operation and the result of evaluation obtained by a reference timing. A displaying controlling part (51) restricts displaying for a guiding image for guiding the reference timing other than executable reference timing of the number corresponding to the remaining frequency counted from the present time among the reference timing after the present time. In another way, the displaying controlling part (51) makes displaying embodiments of the guiding image for guiding the executable reference timing and the guiding image for guiding the reference timing other than the executable reference timing different each other. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012040097(A) 申请公布日期 2012.03.01
申请号 JP20100182425 申请日期 2010.08.17
申请人 KONAMI DIGITAL ENTERTAINMENT CO LTD 发明人 YAMAZAKI SACHIHIRO
分类号 A63F13/00;A63F13/10 主分类号 A63F13/00
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