发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine which can successfully enhance the degree of attentions to a game. <P>SOLUTION: In the Pachinko game machine, a game board having operation ball entering parts is provided, and a winning/losing lottery of a big winning is executed based on an entry of a game ball into the operation ball entering parts. A lower operation ball entering part has an electric gimmick which can switch to an accepting state and a non-accepting state, and in which a low frequency support mode, a middle frequency support mode which is more advantageous for a player than the low frequency support mode, and a high frequency support mode which is more advantageous for the player than the middle frequency support mode are set as switch modes of the electric gimmick. When winning in a specific probability variation big winning during the low frequency support mode, it is shifted to the middle frequency support mode through an opening/closing execution mode. Also, when winning in the specific probability variation big winning during the middle frequency support mode, it is shifted to the high frequency support mode through the opening/closing execution mode. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012029863(A) 申请公布日期 2012.02.16
申请号 JP20100171918 申请日期 2010.07.30
申请人 SANYO PRODUCT CO LTD 发明人 KUMAKI AKIRA;OCHI KENTARO
分类号 A63F7/02 主分类号 A63F7/02
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