发明名称 GPU TEXTURE TILE DETAIL CONTROL
摘要 Systems and associated methods for processing textures in a graphical processing unit (GPU) are disclosed. Textures may be managed on a per region (e.g., tile) basis, which allows efficient use of texture memory. Moreover, very large textures may be used. Techniques provide for both texture streaming, as well as sparse textures. A GPU texture unit may be used to intelligently clamp LOD based on a shader specified value. The texture unit may provide feedback to the shader to allow the shader to react conditionally based on whether clamping was used, etc. Per region (e.g., per-tile) independent mipmap stacks may be used to allow very large textures.
申请公布号 US2012038657(A1) 申请公布日期 2012.02.16
申请号 US20100857280 申请日期 2010.08.16
申请人 GROSSMAN MARK S.;BOYD CHARLES N.;KLEIN ALLISON W.;PEEPER CRAIG;MICROSOFT CORPORATION 发明人 GROSSMAN MARK S.;BOYD CHARLES N.;KLEIN ALLISON W.;PEEPER CRAIG
分类号 G09G5/00 主分类号 G09G5/00
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