发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To enhance the amusement of a game when the frequency of a second start memory is increased, in a game machine having a function of carrying out a second variable display game in preference to a first variable display game. <P>SOLUTION: A variable pattern setting means 100 of the game machine 10 has first and second variable patterns of the second variable display game. The first variable pattern has a predetermined variable display time. The second variable pattern has a shorter variable display time than the predetermined variable display time.The patterns are set based on a state of a start memory stored in a start winning storage means 100, in a specific game mode that increases the frequency of the second start memory stored based on entry of a game ball into a second start winning region 37. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012029823(A) 申请公布日期 2012.02.16
申请号 JP20100171338 申请日期 2010.07.30
申请人 SOPHIA CO LTD 发明人 TOMARU YOSHINORI
分类号 A63F7/02 主分类号 A63F7/02
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