摘要 |
A controller executes a special effect selection representation using a slot representation representing a slot machine when a fever accumulative value, which is accumulated by a player character doing damage to an enemy character, reaches a predetermined value, and a fever gauge becomes filled up, in accordance with a player's operation. The controller assigns a special effect to the player character in accordance with a result of the representation. Then, when the fever accumulative value is sequentially subtracted and reduced to an initial value, the assignment of the special effect to the player character is finished. Thus, the special effect to be assigned to the player character when predetermined selection allowance conditions are fulfilled is prevented from being specified in advance by the player, and increase the player's interest in a game. |