发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a method that allows a player to easily understand the relationship between the behavior of a game machine managed by a main board and the presentation managed by a sub-board. <P>SOLUTION: As a rule, in a case where the game state is not an ordinary state E, the game state is determined to be staying in a specific game section. When a big bonus (BB) is won in the case of staying in the specific game section and the won big bonus (BB) wins a prize, the main board performs special drive processing in the first game in the bonus state. Further, when the fact of staying in the special game section is informed from the main board in the sub-board, lamp presentation informing of staying in the specific game section is performed. Further, even if the game state is the ordinary state E, under a predetermined condition, exceptionally staying in the specific game section is informed to the sub-board, and when the big bonus (BB) is won, the body performs the special drive processing in the first game in the bonus state whose transition occurs with prize of the big bonus (BB). <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012024149(A) 申请公布日期 2012.02.09
申请号 JP20100162886 申请日期 2010.07.20
申请人 OLYMPIA:KK 发明人 YAMAMOTO TAKASHI;KATSUMATA NOBUKI;FUJIWARA MASAKAZU;KAWAE DAISUKE;IINUMA TAKUMI;TAMURA JUNICHI;KIKUMOTO KOJI;KADOYA HIROYUKI;KUDO KIYOHIRO
分类号 A63F5/04 主分类号 A63F5/04
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