摘要 |
A system and method for computer-implemented adaptive games selects and arranges game objects in game instances in accordance with inferred preferences based, at least in part, on usage behaviors. Variations of the system and method include automatically selecting and/or arranging the game objects in accordance with the contents of the game objects, physical location, and physiological responses. Soundtracks may be selected in accordance with selected game objects. Information as to why game objects were selected for inclusion in game instances may be provided to game instance recipients. |