摘要 |
A method for correct reproduction of moving three-dimensional (3D) scenes observed by a viewer on displays showing moving three-dimensional scenes relating to video games, animated cartoons, simulators for drivers or pilots, etc. The main concept of the invention is the reproduction of a moving scene that rotates around a selected center, which is the point of the viewer's gaze fixation. Thus, all objects that are stationary with respect to each other on the illustrated scene rotate at the same angular speed but move on the screen at different linear speeds, which are inversely proportional to preselected distances from the viewer to the respective objects. Movements of objects relative to each other are presented in a coordinate system rotating with the scene. For reproduction on the display, distances to the objects, number of objects, and other selected data are entered into a conventional 3D-animation computer program. |