发明名称 OPTIMAL POINT DENSITY USING CAMERA PROXIMITY FOR POINT-BASED GLOBAL ILLUMINATION
摘要 A computer-animated scene is shaded using a point in a point cloud. The point represents a sample location on a surface primitive of an object in the scene. The surface primitive lies at least partially within a camera viewing frustum of a virtual camera, which has a focal point. A sample location distance, which is a near plane distance of the camera viewing frustum or the length of a line between the sample location on the surface primitive and the focal point of the virtual camera, is determined. A solid angle of the surface primitive subtended at the focal point of the virtual camera is obtained. A desired point area of the point in the point cloud is determined based on the sample location distance and the solid angle. The scene is shaded using the desired point area of the point in the point cloud.
申请公布号 CA2744504(A1) 申请公布日期 2012.01.23
申请号 CA20112744504 申请日期 2011.06.23
申请人 PACIFIC DATA IMAGES LLC 发明人 TABELLION, ERIC
分类号 G06T15/80;H04N5/262 主分类号 G06T15/80
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