发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a technique that enables a player to continue to visually recognize associated information such as a fourth symbol even if one display moves and blocks a portion of the other display. <P>SOLUTION: A Pachinko machine includes a first liquid-crystal display 42-1 for displaying presentation symbols, and a second liquid-crystal display 42-2 positioned in front of a display screen of the first liquid-crystal display 42-1 when viewed from the player and being horizontally slidable for displaying the fourth symbol Z. Since this positional relationship prevents the fourth symbol Z displayed in the second liquid-crystal display 42-2 from being blocked even if the second liquid-crystal display 42-2 slides horizontally, the player can continue to visually recognize the fourth symbol Z. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012005693(A) 申请公布日期 2012.01.12
申请号 JP20100145166 申请日期 2010.06.25
申请人 HEIWA CORP 发明人 MATSUNO MASARU
分类号 A63F7/02 主分类号 A63F7/02
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