发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine that eliminates an illegal act without increasing a control load of a CPU. <P>SOLUTION: The game machine executes a lottery process (ST5) for comparing a random number value RND generated by a random number generating circuit 66 with a predetermined lottery value Hit and determining whether to generate a game state advantageous to a player. The random number generating circuit 66 includes: an oscillation section OSC consecutively outputting a counting clock &Phi;; a counter section CT stopping a counting operation when receiving a control signal CTL of a prohibition level, and repeating the counting operation based on the counting clock &Phi; when receiving a control signal CTL of a permission level; a latch section La retaining output data of the counter section CT at a predetermined timing as a random number value; and an output section Ro outputting the random number value based on a command from the CPU. The CPU outputs the control signal CTL. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2012005629(A) 申请公布日期 2012.01.12
申请号 JP20100143548 申请日期 2010.06.24
申请人 FUJISHOJI CO LTD 发明人 NAKAMURA KAZUHIRO
分类号 A63F5/04 主分类号 A63F5/04
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