发明名称 Development Tools for Animated Character Rigging
摘要 Computer-implemented methods and computer program products for automatically transferring expressions between rigs with consistent joint structure, and for automatically transferring skin weights between different skin meshes based on joint positioning. A method is provided for transferring an expression between a plurality of source rigs and a target rig, where each rig characterizes an animated character, and each rig, in turn, is characterized by a set of joints and a skin mesh having a plurality of vertices, with each vertex characterized by a matrix of weights relating a response of the vertex to movement of associated joints. A set of offsets is calculated of joint positions of a goal expression of each source rig relative to a neutral expression of the source rig. A scaling transformation is then applied to the set of offsets to produce a scaled set of offsets, which are added, in turn, to a neutral expression of the target rig. Methods are also provided for transferring a set of skin weights between the source rigs and the target rig.
申请公布号 US2011304622(A1) 申请公布日期 2011.12.15
申请号 US201113214814 申请日期 2011.08.22
申请人 ROGERS MICHAEL;WALKER KEVIN;CAULKIN STEVEN;EDWARDS GARETH;IMAGE METRICS LTD 发明人 ROGERS MICHAEL;WALKER KEVIN;CAULKIN STEVEN;EDWARDS GARETH
分类号 G06T17/00 主分类号 G06T17/00
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