摘要 |
Architecture that creates an independent system which takes as input standard 2D layers and composites and renders the layers in 3D. Hardware accelerated graphics effects can be added to these layers, and additionally, the layers can be animated independently. Layer types provided include CPU, bitmap, GPU, and Direct2D. The layers are organized in trees and the layer manager handles the layers composition, rendering, and animations on hardware or software devices. Layers have properties such as visibility, 3D coordinates, for example. Animations and transitions can be provided at the layer and layer property level.
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