发明名称 |
PROGRAM, INFORMATION STORAGE MEDIUM, AND COMPUTER SYSTEM |
摘要 |
<P>PROBLEM TO BE SOLVED: To implement a "verisimilar" game where differences between an action tendency as a group and action tendencies of individual characters constituting the group are reflected on the achievement of the group. <P>SOLUTION: A team is organized by players with predetermined propensity values to determine the action tendencies of the individual players, and also a whole propensity value to determine the action tendency of the whole team is set. Then, differences between the whole propensity value of the team and the propensity values of the individual players are calculated. The abilities of the players are changed to be higher than initial values as the differences are smaller, and changed to be lower than the initial values as the differences are larger. A simulation is performed based on the abilities after the change in match simulation processing. <P>COPYRIGHT: (C)2012,JPO&INPIT |
申请公布号 |
JP2011248698(A) |
申请公布日期 |
2011.12.08 |
申请号 |
JP20100122313 |
申请日期 |
2010.05.28 |
申请人 |
NAMCO BANDAI GAMES INC;BANDAI CO LTD |
发明人 |
MASUI DAISUKE;OIKAWA TSUKASA;NAKAMURA YASUYOSHI;SARUDATE OSAMU |
分类号 |
A63F13/00;G06Q50/00;G06Q50/10 |
主分类号 |
A63F13/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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