发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine that prevents the decrease in excitement and enjoyment with respect to an advance-notice performance which allows a character corresponding to each of a plurality of steps to appear step by step. <P>SOLUTION: The game machine is configured as follows. A performance pattern to continuously execute an advance-notice performance, a special ready-to-win performance (new development), and a ready-to-win performance (a battle performance) exclusive for a step 2 is set into the game machine as a performance pattern for the step 2 in addition to a performance pattern of whether to continuously execute a performance pattern for a step 3 as a result of the execution of a single action or a plurality of actions. Accordingly, the performance pattern for the step 2 has more different roles than those of the performance pattern for another step. Therefore, in the performance pattern for the step 2, there remains the possibility of continuing to many performances other than the performance pattern for the step 3. Although the performance pattern for the step 2 is a performance pattern having lower expectations of winning the jackpot, it makes a game player pay attention to the performance contents with expectations. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2011240059(A) 申请公布日期 2011.12.01
申请号 JP20100116810 申请日期 2010.05.20
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;KATO YUJI;YASUFUKU ICHIRO;NAGAI KEISUKE;YAMAWAKI HARUAKI
分类号 A63F7/02 主分类号 A63F7/02
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