发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To make a movable production gimmick move delicately and smoothly. <P>SOLUTION: A count part 504 of a lamp controller 402c counts a fixed number of times per fixed time. A receiving part 501 receives a production command representing production contents. A storage unit 502 stores an operation table 510 where the production command representing the production contents and operation data representing the number of revolutions of a first driving motor 201 are made to correspond to each other. A selecting part 503 selects one operation data out of the operation table 510 stored in the storage unit 502, according to the production command received by the receiving part 501. A calculator 505 calculates interrupt timing to be counted by the count part 504, using a prescribed arithmetic expression, based on the number of revolutions of the operation data selected by the selecting part 503. An output control part 506 outputs a control signal when the interrupt timing calculated by the calculator 505 is counted by the count part 504. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2011234993(A) 申请公布日期 2011.11.24
申请号 JP20100110603 申请日期 2010.05.12
申请人 KYORAKU SANGYO KK 发明人 ITO HIROMI
分类号 A63F7/02 主分类号 A63F7/02
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