发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine increasing excitement and enjoyment of a game for a specific performance executed during a special game. <P>SOLUTION: A main CPU 110a determines a time non-shortening game state or a time shortening game state on the basis of a game state shown when a jackpot is determined. Then, the main CPU 110a determines a first end interval time when it is determined to shift to the time non-shortening game state, and determines a second end interval time longer than the first end interval time when it is determined to shift to the time shortening game state. Thus, a predetermined performance is executed with performance time corresponding to the game state after the end of a jackpot game. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2011229776(A) 申请公布日期 2011.11.17
申请号 JP20100104549 申请日期 2010.04.28
申请人 KYORAKU SANGYO KK 发明人 KIKUCHI TAKESHI;MINENO MASAFUMI
分类号 A63F7/02 主分类号 A63F7/02
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