发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To appropriately raise an expectation to a special game state according to a situation after shifting to a specific performance mode. <P>SOLUTION: A selection mode is transferred to a latent mode, where it cannot be recognized easily whether transition to a varied probability state has been made, after a sudden varied probability big winning (without short-time) or a small winning occurs. A transition ratio of a performance mode (latent mode) is changed according to whether an opportunity of the transition to the latent mode is a sudden varied probability or a small winning, and whether the number of variation times after control to the latent mode is not less than a prescribed number of times (for example, 26 times). With this configuration, the expectation to the varied probability state is appropriately raised according to the situation (the number of variation times, or the like) after the transition to the latent mode. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2011229669(A) 申请公布日期 2011.11.17
申请号 JP20100102511 申请日期 2010.04.27
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;SUGAYA MASATAKA
分类号 A63F7/02 主分类号 A63F7/02
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