发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To efficiently control a performance display without spoiling the amusement of a game and to efficiently design data used for determining a plurality of pieces of information about a performance display to be performed, from among a plurality of types of performance display information. <P>SOLUTION: If the first condition is satisfied, a performance control board 102 and an image control board 105 determine cartoon film scenes, which are the information about performance displays to be performed, one by one. If a second condition is satisfied, they determine a combination data from among a plurality of types of combination data, stored in the combination storage means, and determines an cartoon film scene from among the determined combination data. Accordingly, control can be exerted for efficient performance displays without spoiling the amusement of the game. Additionally, data for determining a plurality of pieces of information about a performance display to be performed can efficiently be designed from a plurality of types of performance display information. <P>COPYRIGHT: (C)2012,JPO&INPIT
申请公布号 JP2011229780(A) 申请公布日期 2011.11.17
申请号 JP20100104589 申请日期 2010.04.28
申请人 KYORAKU SANGYO KK 发明人 NOGUCHI NAOSHI
分类号 A63F7/02 主分类号 A63F7/02
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