摘要 |
<P>PROBLEM TO BE SOLVED: To provide a Pachinko machine that prevents a game from becoming dull and gives the player more excitement by not clearly announcing a change of the state of the game to the change of probability. <P>SOLUTION: The elapse time T after the state of the game changes from normal to the change of probability is measured (S77 in Fig.21). When a count value the same as one obtained from a change-of-probability announcement and drawing counter is set in a change-of-probability announcement probability table 23j, a change-of-probability announcement flag is turned ON (S95 to S100). When the elapse time T reaches 20 min, there becomes more count values set in the change-of-probability announcement probability table 23j, and so the probability of the change-of-probability announcement flag being turned ON gets higher. <P>COPYRIGHT: (C)2012,JPO&INPIT |