摘要 |
<P>PROBLEM TO BE SOLVED: To provide a Pachinko machine for improving an amusement by allowing the change of a game state into a probability variable state not to be clearly reported so as to avoid a mannerism in a game. <P>SOLUTION: A probability variable passage time T after a game state is changed from a normal state into the probability variable state is measured (S77 in Fig.21). When a count value being the same as a count value acquired from a probability variable report lottery counter is set in a probability variable report probability table 23j, a probability variable report flag is turned on (S95-S100). The set count value is increased in the probability variable report probability table 23j when the probability variable passage time T reaches 20 minutes. Thus, a probability to turn on the probability variable report flag is increased. <P>COPYRIGHT: (C)2012,JPO&INPIT |