发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine more securely changing passwords to be announced at least when a game parlor opens (when the power is loaded) among game machines than a conventional game machine.SOLUTION: The Pachinko game machine 10 stores game information including a random number value for generating passwords in an SRAM 52D which can store the information even if the power supply is turned off. If a backup mode or an initialization mode is adopted in the first variation after the power in the Pachinko machine 10 is turned on, the random number value for generating passwords stored in a RAM 52B in a "random number acquisition processing B" is further changed and backed up in the SRAM 52D. Accordingly, the random number value for generating passwords stored in the SRAM 52D is different from the random number values for other Pachinko game machines just after the power is turned on. The game information including the random number value for generating passwords is encrypted and a password including the encrypted game information is generated so that the same game information is announced by a different password according to the difference in the random number value for generating passwords.
申请公布号 JP2011212335(A) 申请公布日期 2011.10.27
申请号 JP20100084534 申请日期 2010.03.31
申请人 SANSEI R&D:KK 发明人 HASHIMOTO TAKAAKI;ITO HIDEKI;KONDO KENGO
分类号 A63F7/02 主分类号 A63F7/02
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