摘要 |
PROBLEM TO BE SOLVED: To provide a game information management device capable of appropriately managing a ball discharge rate in a special game state even when a player intentionally performs the special game state generated after the end of a big winning in the state of storing discharge balls inside a game machine.SOLUTION: A data management device computes a value obtained by (sweet mode winning S rate-normal winning S rate)×electric tulip prize balls+base as a theoretical theory BA, and outputs it so as to be compared with BA obtained from actual data. Thus, even when the actual BA based on the data has a large error, the appropriate BA is managed. |