摘要 |
PROBLEM TO BE SOLVED: To provide a game machine by which the lowering of interest in the game can be prevented by mitigating loosing feeling and frustration of a player due to being in a non-time-shortening game state and in a high-probability game state.SOLUTION: A main CPU executes a preliminary determination whether or not to win when a game ball enters an ordinary pattern gate in the case of the non-time-shortening game state and transmits information on the preliminary determination result and information on a game state to a sub CPU. The sub CPU displays the suspending number of the ordinary pattern on a liquid crystal display. Here, suspension display is in the display mode of "notification display" at a predetermined ratio, in the case there is suspension preliminarily determined to win the winning determination. The predetermined ratio is set higher in the high probability game state than that in the low probability game state. |