发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve amusements of a game by making a player have expectations for which step-up performance shifting is to be performed to in the case of executing a step-up performance after executing a pre-start performance. SOLUTION: As step-up notices, there are a step-up notice A to be developed in the order of "1"→"2"→"3"→"4" in Chinese numerals and a step-up notice B to be developed in the order of "1"→"2"→"3"→"4", and big winning expectations when each performance advances to the same stage are higher for the step-up notice B. For the step-up notice, in addition to the case of starting the step-up notice A or B from the first stage and executing it, there is the case of executing one of the step-up notices A and B after executing a branching performance of exciting which of the step-up notices A and B is to be branched and executed. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011189031(A) 申请公布日期 2011.09.29
申请号 JP20100058534 申请日期 2010.03.15
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;HIRATA SEIYA
分类号 A63F7/02 主分类号 A63F7/02
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