发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a game play from being monotonous under an extra-game state. SOLUTION: In the Pachinko machine 10, when a game ball shooting handle 18 provided on a lower part of the machine 10 is operated, a game ball lying on an upper tray 23 is shot toward a playfield. In the playfield, when the game ball prize-wins in an operative opening, a symbol is variably displayed on a display screen of a symbol display device. Under a shift to a jackpot state when the symbol of a predetermined combination is suspension-displayed, a plurality of variable prize-winning devices provided in the playfield are opened. A plurality of opening patterns where a number of opening times for each variable prize-winning device is different are set for the Pachinko machine 10, which allows an opening animation for suggesting the variable prize-winning device that will be opened on next round to be displayed on the display screen of the symbol display device when any variable prize-winning device is opened under the jackpot state. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011189151(A) 申请公布日期 2011.09.29
申请号 JP20110109269 申请日期 2011.05.16
申请人 SANYO PRODUCT CO LTD 发明人 SATO HIDEAKI;HOYA MAKOTO
分类号 A63F7/02 主分类号 A63F7/02
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