发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing, as much as possible, the decline of a desire to play a game due to the fact that a probability variable state is not attained. SOLUTION: The game machine includes: a predetermined profit awarding means 982 for turning each opening time of an attacker device 335 to such a time that a game ball can barely enter, performing the opening/closing operation of the attacker device 335 at least once, and thereby awarding a predetermined profit to a player; and a specified profit awarding means 981 for turning each opening time of the attacker device 335 to such a time that a plurality of game balls can enter with allowance, performing the opening/closing operation of the attacker device 335 more than the number of times of the opening/closing operation when awarding the predetermined profit, and thereby awarding a specified profit to a player. Then, when not being the probability variable state and a time shortening game state, when a drawing result becomes a third result, the predetermined profit awarding means 982 is operated, and the probability variable state is attained without generating the time shortening game state. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011183189(A) 申请公布日期 2011.09.22
申请号 JP20110115696 申请日期 2011.05.24
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;HASE JUNJI
分类号 A63F7/02 主分类号 A63F7/02
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