发明名称 GIMMICK CONTROLLING DEVICE AND PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To reduce the amount of data, and to prevent the omission of overwriting of data in a manufacturing step. SOLUTION: A setting part 503 of a lamp control part 402c sets a layer (hereinafter referred to as "layer setting") which is equivalent to the order of priority in controlling gimmicks in accordance with the contents of performances. A motion control part 504 uses motion data of the gimmicks stored in a storage part 501 and controls the motion of each gimmick by giving the priority to the gimmick set in a higher layer. A reference part 506 of the motion control part 504 refers to color data correlated to a prescribed lamp in advance when the layer is set for the prescribed lamp. A lighting control part 507 lights up the prescribed lamp by using the color data to which the reference part 506 refers and lighting pattern data of the lamp for which the layer is set. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011172860(A) 申请公布日期 2011.09.08
申请号 JP20100041083 申请日期 2010.02.25
申请人 KYORAKU SANGYO KK 发明人 SOMEYA JO;TANAKA HIDENORI
分类号 A63F7/02 主分类号 A63F7/02
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