摘要 |
<p>The method involves storing pixel colors to represent standard objects in a buffer of a graphics card (61). Two projection matrices of interest object are calculated in an image plane by an application (60), and image plane pixel covering masks are determined for each calculated matrix by the graphics card. The image plane pixel covering masks are accumulated, and image plane color is calculated for the pixels representing the object of interest. The colors of the object of interest in the buffer of the graphics card are accumulated, and the buffer is displayed by the graphics card.</p> |