发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of improving player's interest with respect to a notice performance to be executed before the consumption of a holding state. SOLUTION: When executing a ready-to-win state performance as a game performance to be executed in a liquid crystal display device 1400 by comparing a ready-to-win state random number and a prior determination table in a step S61 of performance prior determination processing, the game performance is classified into one of "ready-to-win states 1-3" of displaying a ready-to-win state in the game state of one of probability variation time, time shortening time and normal time, "ready-to-win states 4-6" of displaying the ready-to-win state in the game state of either time shortening time or normal time, and "ready-to-win states 7-9" of displaying the ready-to-win state in the game state of the normal time. Then, when it is possible that the present game state is under probability variation ("ready-to-win states 1-3"), a holding notice performance can be executed by a probability higher than that when there is no probability of being under the probability variation ("ready-to-win states 4-9"), and the form of holding display in the holding notice performance can be displayed by the color scheme of a high big winning expectation degree. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011147571(A) 申请公布日期 2011.08.04
申请号 JP20100010538 申请日期 2010.01.20
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;SAKANE WATARU
分类号 A63F7/02 主分类号 A63F7/02
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