摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game system utilizing a communication time required for the communication in a network game between game terminals. <P>SOLUTION: A game terminal T1 has storage region information 21 for storing the state of disposition of an own machine region R1 in which a character C1 corresponding to a player P1 operating the player's own machine can move and another machine region R2 in which a character C2 as a partner of a rally with a ball B can move, opposite from each other at prescribed positions in a common coordinate system. The own machine region R1 is displayed in a monitor as a game screen GI1. When the operation of returning a ball B is input in the own machine region R1, shot information SI is generated to be transmitted to another game terminal T2. When the shot information SI is received from the other game terminal T2, a position RP in the own machine region R1 where the ball B shot at a shot position SP reaches is determined as an appearance position AP, and the ball B is made to appear at the appearance position AP on the game screen GI1. <P>COPYRIGHT: (C)2011,JPO&INPIT</p> |