摘要 |
Modular radiance transfer pre-computes a spectral decomposition of a one bounce transport operator for each of a set of shapes and replaces a scene dependent direct-to-indirect transfer lighting computation with an art-directable mapping step. Modular radiance transfer provides an approach for rendering an approximate indirect lighting which requires small amounts of data, can be used to model very large (or even random scenes), and propagates much of the indirect lighting using a small number of spectral coefficients, so that rendering scales well to large scenes.
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