发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a Pachinko game machine rich in amusement by enabling game player's aim to be exhibited in a game through a change of performance pattern display contents according to player's input operation. SOLUTION: The Pachinko game machine includes a performance pattern group memory, a performance pattern selector for selecting any performance pattern out of a plurality of performance patterns stored in the memory from a random number acquired by a pattern variation component acquisition device and an operative switch available for player's input operation. The performance pattern includes a first performance pattern capable of changing display contents of a predetermined part according to an input operation of the switch and a second performance pattern not capable of changing the display contents. A pattern controller, when the first performance pattern is selected by the selector and the switch is input-operated, changes the display contents of the predetermined part of the first performance pattern according to the input operation of the switch at a display on a pattern display device. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011139904(A) 申请公布日期 2011.07.21
申请号 JP20110026323 申请日期 2011.02.09
申请人 SAMMY CORP 发明人 KUSHIMA NARUAKI
分类号 A63F7/02 主分类号 A63F7/02
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