发明名称 Spatially-varying convolutions for rendering soft shadow effects
摘要 Soft shadows may include areas that are less clear (more blurry) than other regions. For instance, an area of shadow that is closer to the shadow caster may be clearer than a region that is farther from the shadow caster. When generating a soft shadow, the total amount of light reaching each point on the shadow receiving surface is calculated according to a spatially-varying convolution kernel of the occluder's transparency information. Ray-tracing, traditionally used to determine a spatially varying convolution, can be very CPU intensive. Instead of using ray-tracing, data structures, such as MIP-maps and summed-area tables, or separable linear filters may be used to compute the spatially-varying convolution. For example, a two-dimensional convolution may be computed as two spatially-varying, separable, linear convolution filters—one computing a horizontal component and the other a vertical component of the final 2D convolution.
申请公布号 US7982734(B2) 申请公布日期 2011.07.19
申请号 US20070832296 申请日期 2007.08.01
申请人 ADOBE SYSTEMS INCORPORATED 发明人 MILLER GAVIN S. P.
分类号 G06T15/50 主分类号 G06T15/50
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