发明名称 Rendering of soft shadows using depth maps
摘要 <p>A soft shadow cast by an area light source (10) is rendered using a depth map computed for the light source (10). To determine the amount of shadow at a given shading point (30), a renderer uses the location and depth value of pixels in the depth map to compute an amount of the area of the light source occluding objects (25) represented by the depth map. In another embodiment, the renderer uses the depth map to estimate a nonoccluded area of the light source (10). Thereafter, the renderer determines the amount of light occlusion at a given shading point (30) using the computed occluded and/or non-occluded area.</p>
申请公布号 EP2339540(A1) 申请公布日期 2011.06.29
申请号 EP20110000820 申请日期 2003.05.30
申请人 PACIFIC DATA IMAGES LLC 发明人 SCHMIDT, KARL JOHANN
分类号 G06T15/60 主分类号 G06T15/60
代理机构 代理人
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